Интервью с ведущим инженером игры, Брентом Пизом

Harry: So how did this idea [of developing Oni] come to you?
Brent: It was really after I saw the movie 'Ghost in the Shell'. I thought that was just very cool from an artist standpoint and also from an action standpoint. And so from that I had the idea of having a game with hand-to-hand martial arts and gun play. You know, I never saw a game done like that before, so I wanted to see if I could pull it off.